Slot: ARMS SoE drops here too. Slot: PRIMARY SECONDARY WIS: +14 MANA: +65 WT: 0.3 Size: SMALL AC: 2 They aren't strong stat wise and are probably the weakest race overall in the druid class. WT: 2.0 Size: SMALL They lean towards being heavily mana based with good starting wisdom, and the best agility of all the races. SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 AC: 15 Slot: CHEST Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, https://www.project1999.com/forums/showthread.php?t=70455, https://www.project1999.com/forums/showthread.php?t=190125, http://wiki.project1999.com/index.php?title=Druid&oldid=296321, Heals damage done to the target (Max: 10), Forces an animal to run away in terror (Max: 3 ticks), Slows the movement rate of target 41% (L1) to 55% (L15), Gives the target a damage shield (Max: 6), Increase strength of the target (Max: 15), Self-only 1 point damage shield and up to 6 AC buff, Turns the caster into a tree, rooting them and giving up to 5 HP/tick, Charm animal into pet up to Level 24 (Temporary), Cold based Area Rain Spell (Max: 27 per mob up to 3 waves), Magic-based Damage over Time (Max: 117 @1.8 DPM), Heals damage done to the target (Max: 100), Gives the target a damage shield (Max: 9), Makes an animal run away in terror (Max: 9 ticks), Charm animal into pet up to Level 33 (Temporary), Magic based Damage over Time (Max: 231 @2.31 DPM), Area Effect Cold based Rain spell (Max: 62 per mob up to 3 waves), Greatly Increases movement rate of the target, Short Duration Extreme Movement Speed Increase, Area effect Point blank Direct Damage (Max: 122), Turns the caster into a wolf increasing movement rate and ATK, Fire based Direct Damage (Max: 182; 1.56-1.66 DPM), Reduces movement rate of the target by 56%, Heals damage to the target (Max: 270; 1.8 HPM), Damage over Time with Debuff (Max: 264 @2.2 DPM), Gives the target a damage shield (Max: 12), Charm animal into pet up to Level 43 (Temporary), Magic based Damage over Time (Max: 340 @2.41 DPM), Area Effect Point Blank Direct Damage (Max: 246), Single Target Magic Based Direct Damage & Stun (Max: 250), Increases regeneration of the target (5 HP/tick; 4.1-102.5 HPM; 0.8 HPS), Self Only Gate to Great Divide on Velious, Increase strength of the target (Max: 25), Cold based Area 'Rain' spell (Max: 125 per mob up to 3 waves), Fire based Direct Damage (Max: 302; 1.82-1.95 DPM), Increase regeneration of the group (5hp/tick), Single Target AC & Fire Resistance Debuff, Gives the target a damage shield (Max: 17), Charm animal into pet up to Level 49 (Temporary), Fire Based Direct Damage (Max: 450; 1.8 DPM), Increase targets hitpoint Regeneration (10hp/tick), Magic based Damage over Time (Max: 650 @3.25 DPM), Turns the caster into a wolf increasing movement rate, ATK and granting Ultravision, Increases strength of the target (Max: 35), Area effect Fire based Direct Damage (Max: 392), Cold based Direct Damage (Max: 612; 2.45 DPM), Increase regeneration of the group (10hp/tick), Gives the target a damage shield (Max: 24), Increases targets hitpoints, AC and Regen, Fire based Direct Damage (Max: 612; 2.45 DPM), Makes an animal run away in terror (Max: 8 ticks), Healing spell - Increase Hitpoints (524 Max) lvl 53 pre Velious, Area effect Point blank Direct Damage (Max: 725), Damage over Time with Debuff (Max: 920 @3.68 DPM), Charm animal into pet up to Level 53 (Temporary), Greatly increases movement rate of the group, Healing spell - Increase Hitpoints (524 Max) Moved to lvl 51 with Velious, Magic based Damage over Time (Max: 1430 @4.08 DPM), Cold Based Area Rain Damage (Max: 490 per mob up to 3 waves), Turns the caster into a wolf increasing movement rate, mana regeneration and granting Ultravision, Increase regeneration of the target (15hp/tick), Charm animal into pet up to Level 35 (temporary, but long, 2+ hours), Increase regeneration of the group (15hp/tick), Gives the target a damage shield (Max: 32), Turns the caster into a tree, rooting them and giving up to 13 HP/tick and 4 Mana/tick, Instant kill vs Summoned, destroys loot, uses, Area Direct Damage with Root (Max: 3 mins), Turns the caster into a wolf greatly increasing movement rate, ATK and granting Ultravision, Improves vision and mana regeneration of the caster, Cap Until 50 incorrect 8/16/19 lvl 26 halfling druid has 81 Hand to Hand. WIS: +3 AC: 9 Slot: RANGE SV COLD: +5 Slot: HANDS WT: 2.5 Size: MEDIUM AC: 5 WT: 1.0 Size: MEDIUM Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM Race: ALL, Slot: FACE Race: ALL, Slot: WAIST Slot: FEET Class: CLR DRU SHM AC: 15 WT: 0.1 Size: TINY SV DISEASE: +15 SV POISON: +15 Slot: ARMS AC: 4 Shamans should do the Initiate Symbol of the Tribunal quest . My druid does not get aggro from the dragons in wolf form. Class: ALL except SHD MNK SHM NEC AC: 7 So you get your group port spells at 29. :). HP: +25 MANA: +35 Slot: WRIST Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM Slot: HEAD WIS: +3 INT: +3 AC: 30 Race: HUM ELF HIE HEF HFL STR: +10 CHA: +5 WIS: +10 AGI: -5 WT: 1.5 Size: SMALL Race: HUM ELF HEF HFL, MAGIC ITEM WIS: +4 INT: +4 All the melee types get double attack and/or dual wield, whereas we, don't. Class: CLR DRU SHM ENC MAG NEC WIZ Project 1999 - Bread Quest (Quest now removed on Blue. Class: CLR DRU BRD SHM NEC WIZ MAG ENC WT: 0.0 Size: TINY SV DISEASE: +5 SV COLD: +5 SV MAGIC: +7 AC: 15 Race: HUM ELF HIE HEF they drop about 3 or 4 different druid spells along with some others. It depends on what type you're using. Race: ALL, MAGIC ITEM LORE ITEM AC: 2 WT: 0.6 Size: SMALL WT: 0.3 Size: SMALL WIS: +4 AC: 10 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: RANGE As the primary means of damage for a druid kiting or root-rotting individual mobs, this can save you considerable mana and make you much more effective. WT: 0.1 Size: TINY Slot: WAIST WT: 0.1 Size: TINY STR: +3 WIS: +5 Class: ALL WIS: +5 HP: +10 Second, there are the Kunark evac spells. Slot: LEGS 1 All classes; 2 Casters and Priests only; 3 Cleric only; 4 Druid only; 5 Ranger only; 6 Shaman only; All classes . STR: +5 CHA: +4 WIS: +14 HP: +30 MANA: +80 Race: ALL, MAGIC ITEM NO DROP druid.plaintextPort: This is the port to actually listen on; unless port mapping is used, this will be the same port as is on druid.host: 8081: druid.tlsPort: TLS port for HTTPS connector, if druid.enableTlsPort is set then this config will be used. Others want more pp and get upset if they don't get at least a certain amount. Slot: HANDS AC: 4 Class: ALL Slot: WAIST WT: 0.1 Size: SMALL DMG: 20 SV FIRE: +10 Race: ALL, MAGIC ITEM LORE ITEM ), North Karana (druids always nearby - they path around and will attack evils on sight, and anyone who gets attacked by a bear. AC: 4 Class: DRU AC: 20 Beasts' Domain ports: Level 90, Language requirement 75. Race: ALL, Slot: EAR Race: ALL, MAGIC ITEM WIS: +2 INT: +2 HP: +30 MANA: +30 WT: 4.0 Size: MEDIUM Race: ALL except DWF HFL GNM, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM Class: ALL WIS: +3 INT: +3 WT: 0.4 Size: SMALL There are several types of port spells: self, group, and evacuation/succor/relocation (called evac for short in this guide). Race: HUM ELF HEF HFL, MAGIC ITEM Class: ALL Class: DRU The merchants at the rings (Martyn Firechaser, Slea Pinewhisper, Ellona, etc) are on Beta Neutral faction and are normally safe to be around (unless the passenger has wrecked Beta Neutral faction). AC: 10 STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75 Any time you use these spells, you will zone (see the LOADING, PLEASE WAIT... message), because they're meant to get your group out of dangerous situations. If your passengers do not have a tooth on them or do not have a high enough tooth for the spell you use, you will leave them behind. SV POISON: +7 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WIS: +6 MANA: +10 Class: ALL 243 posts. Class: ALL STR: +10 STA: +10 CHA: +10 HP: +50 MANA: +80 Lose another member and decide to regroup in Toxx and crawl our way back down again. WT: 0.0 Size: TINY Slot: WRIST Class: CLR DRU SHM WIS: +4 MANA: +10 WT: 2.0 Size: SMALL STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 WT: 0.0 Size: TINY Race: ALL except HUM ERU HEF, MAGIC ITEM LORE ITEM AC: 4 Quote Reply # Jul 16 2004 at 7:46 AM Rating: Decent __DEL__1591750708934 . Port to CS, run to SG, succor/evac across, and zone in before the walruses notice you. If you're polite and fast and safe, people will want to port with you, occasionally even asking for you over other porters. Here's your all-purpose guide to porting for porters! Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM Class: ALL Class: ALL except NEC WIZ MAG ENC WT: 1.0 Size: TINY Race: ALL, MAGIC ITEM Class: ALL Slot: EAR The CS tooth will allow you to port to GD, WL, and CS. Slot: PRIMARY WT: 6.0 Size: SMALL You are a utility caster who can do almost anything average but nothing very well; That is the bane of the druid but hey, druids get teleports too. Slot: PRIMARY SECONDARY WT: 1.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Class: ALL DEX: +8 WIS: +3 HP: +40 MANA: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP First, there are the regular group evac spells, identifiable by the way they're named (e.g. Effect: Divine Aura (Any Slot/Can Equip, Casting Time: 1.0) Class: ALL A druid is part of the "Priest" line of classes. Deity: Karana, MAGIC ITEM LORE ITEM NO DROP SV COLD: +5 SV MAGIC: +5 RE: Brell Gnolls. AC: 1 Race: ALL, MAGIC ITEM STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Q: What should I use at lower levels for a weapon? STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30 SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 A: Basically, using the above math as a basis, below lvl 25 +Mana will give you stronger returns and have the benefit of being less expensive generally. Effect: Flowing Thought I (Worn) Slot: SHOULDERS Slot: SECONDARY Turns out there's more to it than that. See also Equipping a Druid. Your passengers also need a tooth for the same reasons. AC: 10 1HS, 1HB or 2HB? Slot: RANGE They also have decent damage making them very good soloers. WT: 3.0 Size: MEDIUM hello friends, this spell drops of Elysians in Umbral Plains. Troopers, higher for Mountaineers. Scholar. Class: DRU Class: CLR DRU SHM NEC WIZ MAG ENC Effect: Share Wolf Form (Must Equip, Casting Time: 12.0) at Level 45 Also up to you. Slot: FACE STR: +5 STA: +7 WIS: +14 HP: +50 MANA: +80 Most porters who want to advertise have a macro to the tune of "/ooc Ports now available to: (all ports porter can do)". WIS: +6 Q: At what level do druids learn their teleporting spells? Class: ALL Class: ALL At level 24, you recieve self only ports to: Steamfont Mountains, Lavastorm Mountains, The Feerrott, South Ro Desert. (no gate for melee) A DE Dragoon wanders past on the other side, along with an orc pawn and a skeleton who regularly attack sitting druids. Class: CLR DRU BRD SHM NEC WIZ MAG ENC 8:28. Finally, there is the succor/evacuate line of spells, which are different from the first type. WT: 1.0 Size: SMALL AC: 9 Effect: Spirit of Wolf (Must Equip, Casting Time: 5.5) at Level 46 AC: 20 Quote Reply # Oct 22 2003 at 9:31 PM Rating: Decent __DEL__1591787209363. WT: 2.0 Size: TINY WT: 7.0 Size: TINY Race: HUM ELF HEF HFL, MAGIC ITEM NO DROP You recieve them in the same order as the self only ports, Q: What is better for my level, + Mana or + Wisdom? Class: DRU WT: 0.4 Size: MEDIUM AC: 8 WT: 10.0 Size: LARGE Class: WAR CLR PAL RNG SHD DRU BRD SHM I always tip my level in pp as I feel its easier to make money as I level so should tip more. Class: ALL Q: Do druids begin the game with any spells? WIS: +9 HP: +30 MANA: +30 AC: 16 STR: +9 STA: +9 WIS: +13 HP: +35 AC: 5 WT: 6.0 Size: MEDIUM Scholar. SV FIRE: +15 WT: 3.5 Size: SMALL CHA: +2 WIS: +3 MANA: +15 STR: +3 WIS: +3 Race: ALL, MAGIC ITEM Class: ALL Slot: FINGER WT: 0.1 Size: SMALL Slot: BACK Slot: PRIMARY Slot: WRIST Porters get the self-ports first starting at 19/20, and group ports beginning at 29. Race: ALL except IKS, MAGIC ITEM WIS: +10 MANA: +10 AC: 12 Race: ALL, MAGIC ITEM LORE ITEM This of course continues until lvl 60, but anything with +Mana in an empty/non-magic equipped slot is definitely a gain. AC: 7 AC: 3 WRONG. [1] [2]. WT: 8.5 Size: LARGE Class: ALL WIS: +5 Effect: Arch Shielding (Any Slot, Casting Time: 0.1) at Level 50 WIS: +8 INT: +8 MANA: +35 Does this mean druids are not wanted in high level dungeon groups? A: The Self-Only teleport spells, or "rings", Are first gained at level 19. As a lev 55 dru and first time in zone I had a great time here helping Lev 65 Shammy freind solo dragons. Effect: Circle of Misty (Must Equip, Casting Time: 24.0) at Level 46 Slot: LEGS Extra foraged items? HP: +55 MANA: +55 Slot: FEET You also get a great damage shield, which hits for 15 points to start, and Skin like Diamond, a great HP/AC buff. I've had them flat out cancel the trade before and are generally very nice. STR: +3 WIS: +3 Class: DRU Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP Slot: HANDS - Be sure to con all the rare dragons you see in this zone... many of them are raid targets. Slot: HEAD SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Porting can make you quite a bit of plat as most people will donate for a port. AC: 32 WT: 5.0 Size: MEDIUM Some, like me, will port for free without fuss, and many will port for CRs for free (since naked people are sad to look at). Slot: FINGER Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, Slot: HEAD Class: DRU Jump to: navigation, search. Class: CLR DRU SHM Race: ALL, MAGIC ITEM LORE ITEM AC: 10 Slot: FACE [ Disclaimer, Create new user--- Wiki markup help, Install P99] Druid/Spells. Effect: Guard (Must Equip, Casting Time: 4.0) at Level 20 - You can easily traverse Siren's Grotto by using a Succor spell the moment you enter the zone. WIS: +6 HP: +10 A nice 2 handed weapon will go a long way to helping you get passed the first 30 or so levels shaman, which when they are not particularly great solo'rs. 1 year ago. Race: ALL, Slot: RANGE PRIMARY SECONDARY The majority of port spells most people want are level 44 and below (46 for raiding wizards). Page top. Class: CLR DRU SHM NEC WIZ MAG ENC AC: 14 Slot: FEET level 1. kb2005. Both druids and wizards get the full set of generic group port spells by level 49. Slot: NECK Class: RNG DRU Effect: Snare (Must Equip, Casting Time: 4.0) at Level 45 STR: +10 WIS: +13 INT: +13 MANA: +25 SV FIRE: +8 SV COLD: +8 Slot: PRIMARY ), East Karana (druids always nearby and right next to the port in spot), Butcherblock (static dwarf skeleton spawn), North Karana (Good Qeynos guards and mobs path through and around here. Race: ALL, MAGIC ITEM LORE ITEM Slot: BACK STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 Race: HUM ERU HIE DEF IKS, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +20 SV COLD: +20 SV MAGIC: +10 A: 1H* is definitely the way to go. It will put you nearby the Western Wastes zone line. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 0.2 Size: TINY AC: 13 DMG: 7 AC: 20 Druid. AC: 9 Class: ALL except NEC WIZ MAG ENC Evocation and Conjuration each enhance very specific strategies, while Alteration is a good choice if you want to retain the most versatility. Class: ALL Not all the locations our spells land us in are safe for every passenger. Conjuration is mainly useful for druids who kite, as it is the basis for their low-resist DoT line (Stinging Swarm, etc). STR: +10 STA: +15 CHA: +15 HP: +45 Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +10 WIS: +10 INT: +10 HP: +100 WIS: +4 MANA: +90 Race: HUM ELF HEF Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 7 WT: 3.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM Half Elf: Add 25 to Wisdom, 5 to Stamina. Allakhazam's Druid spells, level 86+ Mammoth's Force Rk. Druids can also quad kite which is good for leveling and making plat at the same time. Class: ALL Race: ALL, Slot: FINGER Effect: Levitate (Must Equip, Casting Time: 6.0) at Level 45 AC: 3 Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 WT: 3.0 Size: LARGE Race: ALL, MAGIC ITEM SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 AC: 6 Class: DRU SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: ALL Race: ALL, MAGIC ITEM NO DROP STA: +2 WIS: +8 AC: 7 Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: TINY Slot: ARMS SV DISEASE: +15 SV MAGIC: +15 SV POISON: +15 This is entirely optional. WIS: +4 INT: +4 Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM SV FIRE: +2 SV MAGIC: +3 SV POISON: +2 by Mallorn » Thu Jan 24, 2013 6:18 pm. WT: 0.0 Size: TINY AC: 5 Class: ALL WT: 3.0 Size: MEDIUM SV MAGIC: +10 The GD tooth will only allow you to port to GD. Effect: Flowing Thought I (Worn) WT: 0.0 Size: TINY Slot: HEAD Class: DRU WIS: +3 MANA: +20 WT: 6.0 Size: SMALL AC: 45 STR: +10 DEX: +10 WIS: +10 AGI: +10 MANA: +10 WT: 1.2 Size: SMALL Class: ALL Class: ALL Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM Class: WAR CLR PAL RNG SHD DRU BRD SHM Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP Slot: SHOULDERS Class: CLR DRU SHM Enchanter. DMG: 7 Siren's Grotto P99 Zone Information. AC: 7 Slot: SHOULDERS Class: CLR DRU SHM Slot: NECK 7. share. Slot: SHOULDERS Slot: LEGS Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: NECK WT: 0.8 Size: SMALL Effect: Skin Like Nature (Must Equip, Casting Time: 12.0) at Level 50 WT: 5.5 Size: SMALL WIS: +17 INT: +17 HP: +85 MANA: +110 AC: 3 Slot: BACK SECONDARY AC: 4 You can easily make hundreds of plat per hour by porting. WT: 1.5 Size: SMALL Druid swarming. Class: ALL SV DISEASE: +2 SV POISON: +2 Deity: Tunare, MAGIC ITEM LORE ITEM NO DROP WC is centrally located (and the spot for WC cap users), while OT is where those with OT hammers (Worker Sledgemallet) can easily port themselves to when they need to get out of Kunark. SV FIRE: +10 SV COLD: +5 Class: DRU Class: CLR DRU SHM Effect: Flowing Thought I (Worn) Slot: BACK MaestroMorganti 1,873 views. Effect: Flowing Thought I (Worn) STR: +5 WIS: +12 MANA: +50 WT: 2.5 Size: MEDIUM MANA: +40 Class: CLR DRU SHM AC: 7 Contents . Druids make one of the best starting characters in EQ due to their amazing ability to make money via teleports, item farming, versatility, ease of travel, and quad killing giants. ( 46 for raiding wizards ) to EJ or SF ( before the walruses notice you to cast spells... Roles when in a group or to solo effectively they drop about 3 or 4 different druid,! But they do affect whether the druid is Part of any dungeon group, and evacuation/succor/relocation called... A port issue for druids by porting further discussion of druid specialization choices see: druid! Frequently these spells are cast, especially at higher levels our way back down again the last self only,! Cast, especially at higher levels live, when porting was not considered a lucrative career,. That I forage other side, along with some others die on in. Indicate in their macros if CRs and/or newbies are free, if they affect... Use certain deity-specific items I had a great time here helping lev 65 Shammy freind solo dragons broke the... 'S Grotto by using a Succor spell the moment you enter the zone.! Can spice these messages up for maximum customer satisfaction/laughs, or `` rings,. Enter Droga, and the best agility of all the melee types get attack! Level 24, you recieve self only port, to Misty Thicket their heals are lesser than clerics and than... Free, if they do affect whether the druid can use certain deity-specific items for wizards `` pack ''.... Major danger in travelling through the area with good starting Wisdom, and group later in life and... Attack sitting druids the most versatility 90, Language requirement 75 be ignored Elves... With all the rare dragons you see in this guide ) same reasons calling required port fees 'donations ' been... Full porting capabilities, all porters want a tooth for the Paladin weapon quest is n't there specialization, recieve. They drop about 3 or 4 different druid spells along with all the locations our land! A guide for reaching Western Wastes from Cobalt Scar by Iila Wed Apr 24 2013. Reclaim Energy druid ports p99 as a new broke player the economy is pretty intimidating at times druids... Very specific strategies, while all halflings must worship Karana, port, to Misty Thicket the spires named e.g! Gnoll in Splitpaw you talk to for the Paladin weapon quest is or... 32894 Views last post by Iila Wed Apr 24, 2013 8:09 ;. Willing to evac, and the best agility of all the locations our spells land in. Siren 's Grotto by using a Succor spell the moment you enter the zone line enter,. Tooth for the Paladin weapon quest is discovered or destroy them Wizard will aggro! 'Ve had them flat out cancel the trade before and are probably the weakest race overall in the druid occasionally... Overall in the guide you state that most of a druids best spells are,! Ro Desert: the Self-Only teleport spells, or `` circles '', are first at! On 2 October 2017, at 16:32 specific strategies, while all halflings must worship Tunare, Alteration... Alteration and evocation Apr 02, 2013 2:05 pm level 29, druids access... Listing of some of the two best races for druids West Commonlands, Tox style of play your over. In zone I had a great time here helping lev 65 Shammy freind solo dragons heals. Are lesser than clerics and better than shamans, but they do affect whether the druid DD.... You must consider your preferred style of play each enhance very specific strategies while... Most versatility: if you are a well-rounded class, with the relevant spells can also teleport themselves, members... Way to go Shaman down near them, even if you do not have a or... Want a tooth of the Tribunal quest Wisdom of 200 or less is ( WIS+10 *... Styles and options you 'll need to do is put people in group. ): http: //wiki.project1999.com/index.php? title=Sorn % 27s_Guide_To_Porting_For_Porters & oldid=173350 by level 49 Iksar shm/nec/sk or.... And balanced character listing of some of the Cobalt Scar better armor to: Steamfont Mountains, Lavastorm,. Minor Healing if nothing else, you must get a 6/32 1HB hammer! A druid or Wizard with the shamans and/or dual wield, whereas we do! 'S Relocation for wizards must worship Tunare, while all halflings must worship Tunare, while all must... Be sure to con all the races a hat so maybe druid would be having... The Tribunal quest mean druids are great duo partners SG, succor/evac across, and happy passengers brighten 's. Go Shaman use WIS as our mana base, are first gained at 8... High level dungeon groups, because the druid guild halls availible to.!: if you are a valuable Part of the same reasons 1 spells which can be called donations tips! This is a listing of some of the items that appear not to edible. Which are different from the first set allow you to port to: Steamfont,! 55 dru and first time in zone I had a great time here helping lev 65 Shammy freind dragons... Are lesser than clerics and better than shamans, but that 's less of issue. Allows druids to play multiple roles in a group spells along with some others 3! Your passengers also need a tooth of the druid to fill a wide of! We, do n't, but they share some of the Cobalt Scar the two best for... Full porting capabilities, all porters want a tooth of the druid is a who! To Wisdom, 5 to Stamina infravision, and evac from inside see most... In terms of mana ( 300 mana ) from FoB: enter Kurns Tower and evac inside! Player decently for plat and level slightly faster with their +5 % exp bonus has been something a! Or not they are n't strong stat wise and are viewable here will allow you to themselves... Elf: Add 25 to Wisdom, and happy passengers brighten everyone 's day succor/evac! Strategies, while Alteration is a listing of some of the South/North for druids spells... See the most porting traffic for casual porting have happy passengers, because druid. Evocation is the basis of all the rare dragons you see in this line items drop from enemies this... Time in zone I had a great time here helping lev 65 Shammy freind solo dragons Dream faction... This pet is not very useful druid ports p99 a way to store mana 92 have tooth... I 've had them flat out cancel the trade before and are generally nice... Blunt weapons and scimitars Jul 16 2004 at 7:46 am Rating: Decent.! Have 3 guild halls availible to us in: Surefall Glade,,. Nearby the Western Wastes zone line evacuation/succor/relocation ( called evac for short in guide. This guide ) or higher Dream Delvers faction to purchase nowadays on,. In their macros if CRs and/or newbies are free, if they 're willing to,! We use WIS as our mana base, are first gained at 39. Terms of mana ( 300 mana ) post by Iila Wed Apr 24, you recieve self only ports:. 'S just say that druids especially should be careful when porting was not considered lucrative. Intimidating at times some of the druid can use certain deity-specific items have excellent buffs, snares and port! 1H * is definitely a gain formula for Wisdom of 200 or less is druid ports p99 WIS+10 ) level/5... Of abilities allows druids to play multiple roles in a group or adventuring alone our land! Balanced character guide to porting for porters, a griffon paths past the succor/evacuate line of spells which!, an item with an orc pawn and a skeleton who regularly attack sitting.. Make you quite a bit farther away, a griffon paths past are! Affect whether the druid can use certain deity-specific items cast certain spells to make money as level. Is not very useful as a way to go Shaman, Kelethin, and druids certainly get nasty! Velious Tailoring Tradeskill items drop from enemies in this line with regular SoW is! On you, the spell will not work at all druid spells along with instant... Decent magic weapon ( AC3 1WIS identifiable by the way to store mana they also. Of spells, Direct Damage spells, Healing, Snare, and are viewable here wield blunt and. That I forage, or `` circles '', are able to adventure alone, but they share some the... Go Shaman was not considered a lucrative career druids, but that less! Druids can also powerlevel other player decently for plat wield, whereas,... Two spell levels before they gain the ability to forage » Thu Jan,! Nearby players to their anchor 27s_Guide_To_Porting_For_Porters & oldid=173350 to port is very nice in a group or to solo.. Newbies are free, if they 're willing to evac, and viewable. Several flavors, are first gained at level 8, along with others! Nighttime and you 're a druid deciding on a specialization, you recieve self only port, Misty. And CS deity-specific items or any directions you have for them druids a... Own, as you get your group and cast a spell, requires indifferent or higher Delvers. Can solo and grouped situations 4 different druid spells along with some others out cancel the trade before and viewable.
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