Dodging the other attacks is a pretty safe strategy. Inspect the heap of droids against the back wall for the Battle of Kashyyyk scan. You’ll see a Scout and a Purge Trooper by the ledge on the far side. It should fall before long, and you’ll take a right towards an Imperial base. When in doubt, feel free to dodge and counter in this fashion. As you approach, be careful of where you shoot as there are quite a few brightly colored troopers below mixed in with the white armored Imperials. The Battle of Kashyyyyk. Tagged with Electronic Arts, feature, guides, Respawn Entertainment, Star Wars Jedi: Fallen Order. Sprint behind it and land a quick 2-3 hit combo and then back off. Let the enemy spit all over the ground and avoid that spot. The explosion can do quite a bit of damage to even the most stubborn enemies, so use this to your advantage against otherwise tough enemies. Finally, go into the small tunnel nearby and open the door to get back to where the trooper and Wookie are standing. They infiltrate the Imperial refinery disguised as tank troopers, but they have to deliver a shipment of a highly volatile and explosive substance called rhydonium. Turn around and face the Overcharge panel on the far end. If not, dodge again. Take it up to the Imperial Refinery. Ignore the Flametroopers as the Wookie will keep them busy. When this happens, the counter-attack can be parried, but it can’t be blocked. You can’t block their flamethrower, but they have a limited range. Imperial Refinery. You’ll want to wait until the last possible moment before you jump off to make sure that you get enough distance to reach the mesh wall at the end. Run to the left side and hop down to the next level. Djarin is coming for Grogu and nothing is going to stop him! You’ll have to take this enemy down a little at a time. Our Star Wars Jedi: Fallen Order Bounty Hunters guide will walk you through where you can find these randomly spawning boss encounters, and how to beat each of the three types of Haxion Brood enemies you will come across during your ventures. Since then, Imperial has been in the business of providing energy solutions to Canadians through dramatically changing times. Turn it off to stop the central platform at a 45-degree angle so that you can jump diagonally across from platform to platform. The really difficult thing is dodging his charge, particularly when you’re focused on the other enemy at the time. As you walk into the hollow, you’ll be attacked by an Albino Wyyyschokk. Otherwise, he has a three-step series of blockable punches, and he’ll also occasionally fire a barrage of regular blaster shots at you. Leave through the same door as the Wookies. This enemy is almost identical to the regular Wyyyschokk except for one key difference: the attack where it rears up and then slams down is now unblockable. It can also insert a hug or grab attack into the combo that can’t be blocked and deal huge damage. Area 0. Turn right to see a locked door next to a Wookie and a Rebel Trooper. Inspect that for the Wyyyschokk Eggs scan. When you reach the top, inspect the bars of the prison cell to get the Refinery Cells scan. IGN's Guide for Star Wars Jedi: Fallen Order, featuring all secrets, collectibles, and fights along the way. Go have a lie down, Internet. Sarnia refinery. When you walk into the room, a Security Droid will attack. There’s now only one attack that you can parry, so you might as well dodge as a matter of course. At the bottom, go straight through the door directly ahead to reach the Mantis. Insurgent Activity – 3. Jump to the vine and swing out over the four Stormtroopers. ... To find the Albino Wyyyschokk, go to outside save point in the Imperial Refinery. There’s a white ledge that you can scoot around to make to the right side of the walker. Waterdown to Finch Project Learn more. Climb from the lower-left piece to the upper right corner. Once you’re situated, Cal will be looking downward. Attack twice, then prepare to parry as much as possible. After you finish your meditation, you may be tempted to jump down into the pit with the group of Troopers. Be sure to visit the Detours and Revisits section if you want to pick these up! Get to the top and sprint towards the small gap ahead. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. The second attack is much more important. Let it charge at you and then hit it with a heavy attack. Cross to the large door that the Stormtroopers were guarding and go through. The most recent episode of The Mandalorian was yet another kickass adventure that locks in all the pieces we need for the season finale which is leading to a showdown between Din Djarin and Moff Gideon. Don’t do this. Return out of the cave the way you came in and turn right. You can parry this and follow up with a few hits. As you return to the Mantis after completing the Tomb of Miktrull, you’ll be set upon by a lone Bounty Hunter, who – regardless of how handily you’re beating them – will end up electrifying you and knocking you out. Head through and over the beam to enter the Imperial Refinery area and a new a Meditation Point. Cross to the other side. Stand where the Scout was a reflect blaster bolts at the two Stormtroopers on the far side. Parry the Scout for a quick kill and then take out the Stormies. If you want to layer on the damage, when you dodge, if you’re close enough, perform a heavy attack. When you reach the corner, use BD-1 to Overcharge the machine. Take it slow. AT-ST (Boss fight at the end of Zeffo, first visit) Security Droid (on Zeffo) Flametrooper (on Kashyyyk, in the room [Imperial Refinery] before the Albino Wyyyschokk; Heavy Assault Trooper (has shielded laser minigun, on Kashyyyk and Zeffo) Probe Droid (Zeffo, Crash site) Rocket Launcher Trooper (can be found on Kashyyyk or Zeffo) Use the wheel segment as a wall and run across it. You’ll be successful once you’ve taken this ship down. Turn away from the canisters and run across the wall to reach the mesh on the far side. I have done laps all over it and checked and rechecked. Go to the railing at the end of the platform. Yushyn was the boss of a Mining Guild Asteroid Belt Gas Refinery around the year 3 BBY. I can't find any lore areas, force interacts, anything to complete that last 4%. After they’re defeated, go through the door that the Commander was defending. It’s quite a bit of time on the elevator, so you may want to come back for it later, but it’s easy enough to get now. This fight will be handled in several waves. These are all easy to deal with. Imperial Refinery - Force Essences - The first Force Essence that you'll find in the Refinery will involve seeing your enemies duke it out against giant spiders. How to beat the optional mini-boss. It can take quite a few hits and has a solid variety of attacks, but it also has a weakness that can make it quite easy to defeat. When you reach the right end of the second beam, jump across to the next section of the wall to the right and climb up. Turn left to look back at the way you came down the hill. If it does, parry it and go for a three-hit combo, but make sure to immediately dodge after that as it usually recovers from a parry with an unblockable attack. Climb to the top of the huge mesh wall at the end to meet up with Saw. Wait a moment and then dodge just before it shoots, and make sure not to step on the webbing that forms on the ground. There are a great many possible spawn locations where you may find Bounty Hunters – and it seems that resting at a Save Point reshuffles and reallocates them across these different spawn areas. If you’re in his face for too long, he’ll activate the flamethrower in a cone, which you can easily dodge backwards to avoid; and sometimes he’ll also fly over you in a line, flamethrowing downwards as he does it (again, just roll out of the way to avoid it). Unlike many other boss fights in Jedi: Fallen Order, this one is not at all about blocking or deflecting attacks. When you finally “land,” you’ll be off for a swim. This will result in the body exploding and dealing damage to nearby enemies. Some say he used to be quite good at Rocket League. When you’re done, find the red mesh on the side of the room. After that, take your time and use the wide-open space to learn what this enemy’s attacks look like. When you get on top, start making your way to the back of the AT-AT. The Purge Troopers are non-Force sensitive Imperials trained specifically for hunting and killing Jedi. Go chat with the Trooper next to the Wookie by the large door. Employees at Pointe-a-Pierre are enquiring about Shanti Sahadeo, who has just been made Head, Business Development and Planning. I swear there is nowhere I haven;t been. If you know of any that I haven’t included, or you can verify one of the untested entries, please comment below! There’s a terminal just as you come out of the doorway that BD-1 can Overcharge. More than likely, it’d be easiest to just polish off the last few troopers before engaging the Wyyyschokks. Shortly after you enter the Imperial Refinery, you’ll find a room where some flametroopers are battling some flame beetles. Learn more. The two Scouts will walk to a different window in the booth so you can sneak up on them. Enter the refinery now, and turn left. Ollie is known round these parts for having the deepest voice in existence. Start swinging back and forth to get some momentum and jump to the next rope. It can be found in the Imperial Refinery, … But the trick with these fights is definitely to focus on damaging the weakest enemy (the Bounty Hunter if there is one, followed by the Commando) while defending against both enemies at once as well as you can. Go through the door and visit the Save Point. Do that and then play a patient game with the Wyyyschokks. The regular attacks are pretty clearly telegraphed, but they are fast enough that if you’re in the middle of a combo, you may not have a chance to stop the combo and block it. The Jedi, the Witch, and the Strange Door. Turn left to face the Scout and two Stormtroopers coming at you. Slide through the crack to enter a large hollow. Remember not to swing three times unless you feel extremely confident in your ability to defend against a very hard counter-attack. Go through the leading to the cockpit. When they’re gone, you’ll have plenty of room to use to your advantage when dealing with the last Flame Trooper. You can’t currently see him, but behind the last pillar on the right is another Scout that will come out to attack when you make your way to the door at the far end. Slow obviously works quite a bit, but you can also use powers like Push to keep them off balance. Learn more. As I find them, I’ll add them to this list. The Wyyyschokk will rear up before smashing down on you with its legs for an attack. Make your way to the refinery wall and start climbing. (Image credit: EA) Turn right and you’ll see a large pipe you can Force Push down to create a bridge. When a group of space-faring creatures called purrgil began eating the gas, he ordered his staff to kill them to prevent losing the resource. Go inside. Line up the zip line so you can slide down to the other side, then turn right to return back to the Trench. Just make sure not to get caught in the blast yourself. When you are ready, head towards the bird visible from a distance. Near the Mantis’ thrusters is a doorway leading into the structure nearby. At that point, back off and see if it will use a normal attack. At the top will be a covered panel on a column. Prerequisite(s): None. The Imperial Refinery, to be exact. Press forward, and he’ll climb down the speeder bike to the corridor below. At this point, take note of the Trooper Commander on the raised platform to the right. Head into the structure when you’re ready and go through to the far side. Armed with all sorts of dangerous gear, and almost always facing you in teams of two, these late-game enemies will test you to your limits on the higher difficulty levels. AT-ST (Boss fight at the end of Zeffo, first visit) Security Droid (on Zeffo) Flametrooper (on Kashyyyk, in the room [Imperial Refinery] before the Albino Wyyyschokk; Heavy Assault Trooper (has shielded laser minigun, on Kashyyyk and Zeffo) Probe Droid (Zeffo, Crash site) Rocket Launcher Trooper (can be found on Kashyyyk or Zeffo) This Jetpack-toting small-timer only has three moves you have to really watch out for: his flamethrower, his missile, and his power shot. Hop down on the pipe and follow it across to the distant doorway. Once you’ve got a handle on what its attacks look like, try to bait out the attack that allows you to parry for a one-hit kill. If you click our links to online stores and make a purchase we may receive a few pennies. Got all secrets, echos etc but map stuck at 96%. I can't find any lore areas, force interacts, anything to complete that last 4%. Walk across the thick vine to reach a Save Point. The power shot is actually your greatest weapon against the Bounty Hunter. Imperial Refinery 100% Explored Star Wars Jedi Fallen Order Kashyyyk Sense Echo Location video. Part of the map: Imperial Refinery. This makes up most of your battle with them. After a burst of flame, the weapon will get hot and have to stop. Put the chest on your right and face the path so that it curves to your right. Keep moving until you are back outside again. ALL RIGHTS RESERVED. You start in the place where the main character was moved by the Shyyyo bird (Chieftain's Canopy location). When the opportunity presents itself, have BD-1 serve as a distraction while you take care of the pilots. Wave 4 – Wave four is the hardest. They are very aggressive and have long combos, but this also means that they can sometimes carry themselves right past you as you sidestep, allowing you to counter-attack behind their defenses. BD-1 will run over to it, open it up, and prepare to activate it for you. Locations. Most [Boss Monsters] only spawn once every 24 hours. On death, [Nix] drops an amount of items equal to the remaining amount of players left in the boss zone. When you hit the button again, it will turn off, but the crane will still move for a moment with its remaining momentum. There’s a rope hanging down that you can jump to. Immediately turn left and use the Save Point. There’s a pole sticking out into the gap from your platform. Never wait for the spider to act; just strike, strike, strike, and roll out of the way whenever you see it rear up and turn red. Activating the panel once will cause something to turn on, and then you won’t be able to use the panel again. Stick to the right wall, and look for a locked door. The far platform is the one where you blew a Purge Trooper off the edge. Don’t be worried if this takes you several tries. Slow the wheel and go through one of the gaps to reach the other side of that catwalk. 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