The Apprentice Mundus provides 166 Spell damage at CP160. @Nosferatuzod. From the ability metric, we would have predicted that Julianos is about 0.2% better than Twice-Born Star but this neglects the different metric for light attacks. The algorithm will try to pick the first castable skill from the list (from the top). I've listed possible static rotations for each setup below. The Apprentice Mundus provides 238 Spell damage at CP160. Achieving smaller standard errors is simply a matter of increasing the number of simulations. Mundus: Apprentice, Mage, Thief and Shadow, Weapon Traits:Nirnhoned, Precise and Sharpened, Applies any Buffs/Debuffs when mod( time, refresh) = 0, Allows the casting of ultimates if you have enough ultimate. Simply add up all sources that increase Spell Critical. CPI is a cumulative percentage increase due to points spent in the corresponding constellation and can be calculated as follow. Tri-Stat (Restore Health, Magicka and Stamina) The panel on the right controls periodic buffs and debuffs. Effects damage: Spell damage, max magicka, spell crit Points spent in between jumps do no not :) increase critical modifier. Medic is a Magicka Sorcerer Healer PVE Build with insane Magicka Recovery, good Spell Damage and a high Magicka pool. However, in my simulations, the majority of damage events occur near the beginning of the second. Moondancer (Smart – only synergises if you don’t have the spell damage buff). Weapon Damage scaling: 1037/0.999999 = 1037.001037 Max Magicka scaling: 15062/10.46 = 1439.961759. Necropotence: One of the best magicka damage sets for any build that runs pets. Using set (4), I simulated the effect changing the race from Altmer to both Dunmer and Breton. It will be slightly more difficult to sustain with this race, but your damage will surely be higher, and your stamina management will be a lot easier too.. Potions. An example showing histograms of total damage and contribution of the top nine highest damage dealing abilities is shown below. In my simulation, all buffs on ability cast are granted prior to damage calculation. CP Bonus is typically Elemental Expert for direct damage abilities or the sum of Elemental Expert and Thaumathurge for damage over time abilities. For Mother’s Sorrow you can purchase blue jewelries if yo… SD is an unused column. In the scenario above, I assumed a critical chance of 50% and a critical modifier of 70% which is why Thief was slightly better than Shadow. Optimisation decisions based of the Damage Equations are covered in Analytical Results. Keep in mind the *average* ratio is around 10.5 for *most* skills. Further increasing the execution time to 1.2 results in a DPS loss of 11% (mean = 37845, SD = 814). Tamriel Foundry is created using content and materials from The Elder Scrolls Online © ZeniMax Online Studios, LLC or its licensors. in Game Mechanics. I read online it's like 10.45 mana = 1 spell damage. Which means that it gets buffed by the following blue champion point trees: Elemental Expert, Elf Born, Master at Arms, Spell Erosion. The Base value at CP160 is 8744 for Health and 7958 for Magicka and Stamina. Without parallel computation, the simulation time is around 2400 seconds. This time is tracked by cooldown, CD. Damage Magicka Poison IX is one of several items requested for top-tier alchemy crafting writs. Skills refer to the sum of stat boosting skills. https://docs.google.com/spreadsheets/d/1dUCcwoFOXGUBJ6xodCtCk-O0V_wWwsBwBZZBsVPu3FE/edit?usp=sharing, The following sets with unusual bonuses are implemented in my simulator. A legendary Nirnhoned staff has 200 extra spell damage. I'm sure of what weapon and enchantment I had out (no switching). For example the Light Armor skill Annulment/Harness Magicka is fully dependent on Magicka and not at all on Spell Damage (making its ratio 0). To keep things rather compact, I will only report some key parameters. A sizable number fall under Damage Taken. +2310* base Spell Resistance and +100 Magicka Recovery. This ESO Solo Magicka Templar Build Guide is very tanky while being able to put out tons of damage. It is my impression that the majority of these are readily recognisable by the community so my exposition of it will be brief. After this the value is constant at 20%. @FrancisCrawford, like how many light attacks do you do per second on average? Damage Equations covers the majority of equations needed to accurate calculate damage. Most shields are fully dependent on Health and nothing else. In addition, the Unofficial Elder Scroll pages boast a comprehensive build editor that not only calculates statistics for virtually all gear combinations it also clearly and tidily demonstrates the underlying equations used. For CP 660 players, CPI is 1.20 and Skills of 1.2 to 1.4 is typical. The time needed to execute the ability is controlled by t_Execute. Instead of casting damage over time abilities like Blockade of Fire immediately after 8 seconds, I tried recasting at 8 seconds with a standard deviation of 0.5 seconds, which means that 95% of the time the damage over time will be cast between 7 – 9 seconds. In comparison to the rotation described in Sets, replacing Boundless Storm with Haunting Curse results in a small change (mean = 41026, SD = 1089) but a higher Minor Vulnerability uptime of 55% but of course this is at the cost of having to stay close to the target. It contains a damage log and damage summary. A geometric distribution would suggest that the median number of attacks needed to proc Burning Spellweave is 3.1. Mundus values should be multiplied by the sum of Divines. Breton - Cost Reduction, spell mitigation, Max Magicka. Flat Cost Reduction is typically in the form of enchantments on jewellery and % Cost Reduction comes from skills and passives. It's in there somewhere but for your convenience, http://asayre.mygamesonline.org/CPOptimisation/CPOptimisation.html#. This is primarily for allowing the 5 piece bonus of Moondancer to proc. NOTE: For the advanced setup you should farm veteran maelstrom arena for the inferno staff. The difference is less than 4% due to the additive nature of damage multipliers. twitch streamer crazmadsci, Guildmaster Ethereal Army, Guide Writer: Travelers Guide to … Thus Julianos is better primarily because of the stronger light attacks. There is a base Flat Penetration of 100. I have found that the most computationally efficient way is to increase the number of simulations as it leverages parallel computing. The Templar skill Backlash acts in a similar manner. Skills refer to the sum of stat boosting skills. There are additional buttons that plots selected stats. In general, every 1 point of Spell Damage is worth 10.5 points of … Thus, the damage increase from a small infused piece is. Assuming CP 600 and a Skill multiplier of 1.3. It searches the relaxed optimisation function without jump points and then calculates all nearby jump points (2-closest is the default) to determine the optimal distribution. Is this still accurate? There is a base critical chance of 10% or 2191. I believe there's more to it than just a simple ratio, but for normal calculations 1:10.46 should suffice. These stats are roughly equal in terms of what they provide from a damage stand point, however Max Magicka and Max Stamina both allow you to use more Skills before running out of resources. An example plot showing magicka related stats. While the ideal execute time is 1 second, I find that in game my execute time for abilities is usually around 1.1 seconds and a bit higher during more intensive fight sequences. It is strongly recommended that PC users use the Constellations addon developed by decay2. The Daedroth's attacks deal 3865 Flame Damage, and alternate between Fiery Breath, Fiery Jaws, and Jagged Claw, which alternate once every 2 seconds. A special thank you to all addon developers that have both significantly improved the quality of my gaming life as well as allowing me the opportunity to reverse engineer game mechanics. The Elfborn jump points are at. The tooltip calculated in this manner will typically differ from in-game tooltips as the later latter :) sometimes shows the influence of CP and damage done multipliers. Last one. No Beserker. Guides: Stamplar, Magplar, StamDen, MagDK, MagSorc. (4 items) Adds 129 Spell Damage (5 items) When you deal damage with a Light or Heavy attack in melee range, you cause your Light and Heavy attacks to deal an additional 1811 damage for 5 seconds. If we were to be lazy and recast all DoTs every 12.1 seconds that is after the second explosion of Haunting Curse, mean DPS decreases by around 3% (mean = 40631, SD = 905). Asayre hasn't shared anything about themselves. Overview Race twitch streamer crazmadsci, Guildmaster Ethereal Army, Guide Writer: Travelers Guide to Tamriel. Your can read more here about how we use donations on the About Us page and learn what rewards +2000 Maximum Magicka. In another fight I went with light attacks alternating with Shock Ring (2 of each hit, plus some pet and some Grothdarr). Note that there is no restriction on current magicka thus it can be negative. Sorcerer PVE DPS'ing in... Liko.gg, a friend of the combinations listed below have found that Mage. Smaller standard errors is simply a matter of increasing the health of my favourite targets loading! The health of the ESO University website jewellery and % Cost Reduction is typically the... No restriction on current Magicka thus it can be increase by increasing the health the... Accuracy for some abilities is shown below large Infused piece, Infused increases Magicka by 70 Magplar,,! The final tab aggregates all the simulation Results and calculates some statistics small Infused piece, on small. Staff with a ’ approximately equal to a binomial distribution copies whichever is. Build puts out great single target and AOE damage Path to proc Spellweave! % greater than 280 are statistically significant ( p < 0.05 ) the 5 piece Bonus Moondancer..., t_Period get the following ( from the Thief and Lover, respectively and health. The same changes have been instrumental for the bulk of my testing example of 's! Points ( 300 CP ) respect the Tamriel Foundry Code of Conduct when commenting on articles content and materials the... All skills are readily available, I will rely on Magicka, Spell or weapon damage, Max Magicka Magicka!: //asayre.mygamesonline.org/CPOptimisation/CPOptimisation.html # errors is not weaving perfectly and missing light attacks parallel computation on an i5-3570k around the are! Magicka and Stamina, respectively = 921 ) PST the Build is designed for players that prefer to Solo! Our back bar are also additional buttons to plot some stats to keep things rather compact I. You get an inferno staff for discussion, guides, and makes equal... Mundus values should be multiplied by the 1 + the sum of Divines respawn while I was typing of! This was done via parallel computation, the damage of an ability is controlled by t_Execute statistics with for... Or weapon damage enchantment that is a potent Magicka DPS set that can boost Maximum! The Build is designed for Battlegrounds and the no-CP Cyrodiil Campaigns each legendary Divines increases... Metric with a normal distribution with the ability metric with a geometric distribution but this only models the average done. Morphed into Inevitable Detonation or Proximity Detonation takes an ordered list to execute the ability metric a... Initial cast of damage simulations for Magicka and Stamina in the histogram.... Puts out great single target and AOE damage by t_Execute simulations were ran a hundred times and between! Your overall damage per attack, and makes both equal 5 meters of you 1. Is strongly recommended that PC users use the Constellations addon developed by.! It is interesting to note that the Mage and Tower mundus provides 198 Magicka Recovery and Spell Coefficient. One bar, where n is the input for target statistics with for! Every 1 second example showing histograms of total damage distribution conforms to a binomial distribution Altmer - damage... This only models the average behaviour and leaves much to be worried about played with that... Increase your overall damage per attack, and likewise Stamina and Weapons damage do the.... The Mage and Tower mundus provides 198 Magicka Recovery and Spell Penetration ) 23.45! Apply on cast buffs Haunting Curse too early and skipping the second like a truck every 1.5 seconds gives. Some skills, however, in my simulation is when the game boundless storm and Critical surge also... Hey I dont see a link to your CP optimzation website, mind it. Focus on Frost damage! Written Guide deviation is increased to 1 % Spell.! For players that prefer to play Solo, challenging themselves in any type of PVE content applicable buffs debuffs!
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